Co-Founder building ambitious software at the intersection of AI, automation, visualization, and creative systems. Currently building HelioraAI, a celestial intelligence platform, and working on Soundvoid, an autonomous music production pipeline. Shipping fast, learning faster.
just shipped the dedicated 3d sky tab and finally killed the great webgl bug phantom that was haunting us for days.
what started as a simple "hey the sky needs its own space" turned into a multi-day nightmare of renderer lifecycles, context allocation wars, race conditions, and me staring at console logs convinced the gpu personally hated me. every fix revealed another layer. it was not the final layer. not only were testers furious but we were too.
but we won. the flagship 3d sky now runs completely alone in its own tab with the full graphics card to itself. no more fighting for resources, no mysterious crashes, no stuttering when you try to spin or zoom. just smooth, buttery, full-screen cosmic exploration. sometimes phantom bugs are the best performance optimization.
it's great that you optimized 3D rendering, honestly I just feel like the fonts on the CTA button and "Ask the oracle" look pretty amateur, and purple gradient on them give an AI vibe. Is the platform going well so far?